> ## Documentation Index
> Fetch the complete documentation index at: https://docs.p2w.lol/llms.txt
> Use this file to discover all available pages before exploring further.

# Crime & Robbery

Four commands for taking money and items from other players — each with its own risk profile, cooldown, and shop item interactions. Nothing here is guaranteed.

***

## Crime

Attempt something shady solo for a cash payout. Has **three possible outcomes** — not just pass or fail.

| Outcome         | Chance | Result |
| --------------- | ------ | ------ |
| Full success    | 30%    |        |
| Partial success | 35%    |        |
| Caught          | 35%    |        |

<CodeGroup>
  ```typescript Syntax theme={null}
  .crime
  ```
</CodeGroup>

**Cooldown:** 2 hours

<Tip>
  A 🍀 **Lucky Charm** reduces your fail chance by 15%. A 🎩 **Con Artist Badge** waives your fine if you're caught. A ⚖️ **Lawyer** also waives the fine and stacks differently — the Badge is consumed on any failure, the Lawyer on crime or rob failures.
</Tip>

<Tip>
  Own a 🚗 **Getaway Car**? It halves your crime cooldown for 3 uses. Own a ☕ **Coffee**? It cuts your remaining cooldown in half.
</Tip>

***

## Rob

Steal a percentage of another member's **wallet**. They need at least \$200 in their wallet for you to target them.

| Outcome | Result                            |
| ------- | --------------------------------- |
| Success | Steal 10–30% of their wallet      |
| Caught  |                                   |
| Blocked | Attempt fails with no fine to you |

<CodeGroup>
  ```typescript Syntax theme={null}
  .rob (@member)
  ```

  ```typescript Example theme={null}
  .rob @User
  ```
</CodeGroup>

**Cooldown:** 2 hours · **Fail chance:** 45%

### What can block a rob

Defenders can protect themselves using items from the shop:

| Item            | Effect                                                                                            |
| --------------- | ------------------------------------------------------------------------------------------------- |
| 🪤 Trap         | Fires before anything else — steals money from **your** wallet instead and gives it to the target |
| 🛡️ Riot Shield | Blocks the rob **and** saves you from the fine if it fails                                        |
| 🔒 Padlock      | Blocks the rob attempt                                                                            |

<Tip>
  A 🍀 **Lucky Charm** reduces your fail chance by 15%. A 🎩 **Con Artist Badge** or ⚖️ **Lawyer** waives your fine if you're caught. A 🕵️ **Fake ID** hides your name from the victim.
</Tip>

<Tip>
  If the target has an active bounty, you collect it automatically on a successful rob. See [PvP — Bounty](/economy/pvp#bounty) for details.
</Tip>

***

## Heist

Crack someone's **bank account** directly. Much harder than a rob, but targets money that was previously untouchable.

| Outcome | Result                                                 |
| ------- | ------------------------------------------------------ |
| Success | Steal 5–15% of their bank balance                      |
| Caught  |                                                        |
| Blocked | Bank Guard fires — kit is consumed with nothing stolen |

<CodeGroup>
  ```typescript Syntax theme={null}
  .heist (@member)
  ```

  ```typescript Example theme={null}
  .heist @User
  ```
</CodeGroup>

**Cooldown:** 12 hours · **Fail chance:** 60% · **Requires:** 🏴‍☠️ Heist Kit (consumed on use)

<Info>
  The target needs at least **\$1,000** in their bank to be a valid heist target. Their Heist Kit is always consumed whether the heist succeeds, fails, or is blocked.
</Info>

### What affects a heist

| Factor                         | Effect                                                      |
| ------------------------------ | ----------------------------------------------------------- |
| 🔐 Bank Guard (defender)       | 40% chance to block the heist entirely — kit still consumed |
| 🏦 Vault (defender)            | Each vault reduces the steal % by 2%                        |
| 💣 Safe Cracker (attacker)     | Each remaining use adds +5% to the steal %, up to a 40% cap |
| 🕵️ Fake ID (attacker)         | Hides your name from the victim                             |
| 🎩 Con Artist Badge (attacker) | Waives your fine if caught                                  |
| ⚖️ Lawyer (attacker)           | Waives your fine if caught                                  |

<Tip>
  Stacking Vaults is now doubly useful — they earn interest **and** reduce how much a heist can take from your bank.
</Tip>

***

## Steal

Pickpocket a random **item** from another member's inventory instead of cash. Only consumable items with sell value can be stolen — tools and passives are safe.

| Outcome | Result                                                   |
| ------- | -------------------------------------------------------- |
| Success | One random consumable item transferred to your inventory |
| Caught  |                                                          |
| Blocked | Padlock or Trap fires                                    |

<CodeGroup>
  ```typescript Syntax theme={null}
  .steal (@member)
  ```

  ```typescript Example theme={null}
  .steal @User
  ```
</CodeGroup>

**Cooldown:** 3 hours · **Fail chance:** 50%

### What can block a steal

| Item       | Effect                                                                                    |
| ---------- | ----------------------------------------------------------------------------------------- |
| 🪤 Trap    | Fires before anything else — steals money from **your** wallet and gives it to the target |
| 🔒 Padlock | Blocks the steal attempt                                                                  |

<Tip>
  A 🕵️ **Fake ID** keeps your name hidden from the victim on a successful steal.
</Tip>

<Info>
  Fishing Rods, Pickaxes, and Vaults cannot be stolen — only consumables with a sell price are in the stealable pool.
</Info>
