> ## Documentation Index
> Fetch the complete documentation index at: https://docs.p2w.lol/llms.txt
> Use this file to discover all available pages before exploring further.

# Shop

Buy items that change how crime, robbery, heisting, and earning commands work. Some are one-time consumables, some have multiple uses, and some are permanent passives.

***

## Browsing the shop

<CodeGroup>
  ```typescript Syntax theme={null}
  .shop
  ```
</CodeGroup>

The shop is paginated — use the arrow buttons to scroll through all items.

***

## Buying an item

<CodeGroup>
  ```typescript Syntax theme={null}
  .shop buy (item)
  ```

  ```typescript Examples theme={null}
  .shop buy padlock
  .shop buy heist_kit
  .shop buy coffee
  ```
</CodeGroup>

<Info>
  Items are purchased from your **wallet**, not your bank. Make sure you have enough on hand before buying.
</Info>

***

## Selling an item

<CodeGroup>
  ```typescript Syntax theme={null}
  .shop sell (item) (quantity | all)
  ```

  ```typescript Examples theme={null}
  .shop sell padlock
  .shop sell lucky_charm all
  ```
</CodeGroup>

<Info>
  Permanent items — **Fishing Rod**, **Pickaxe**, and **Vault** — cannot be sold back.
</Info>

***

## Viewing your inventory

<CodeGroup>
  ```typescript Syntax theme={null}
  .inventory (@member)
  ```

  ```typescript Examples theme={null}
  .inventory
  .inventory @User
  ```
</CodeGroup>

**Aliases:** `inv`, `bag`

***

## All items

### Defense

Items that protect your wallet or bank from other players.

| Item            | Key          | Price    | Sell    | Description                                                                                                                     |
| --------------- | ------------ | -------- | ------- | ------------------------------------------------------------------------------------------------------------------------------- |
| 🔒 Padlock      | `padlock`    | \$2,000  | \$800   | Blocks the next `rob` or `steal` attempt against you. Consumed on trigger. Max 5.                                               |
| 🛡️ Riot Shield | `shield`     | \$8,000  | \$3,000 | Blocks any `rob` **and** waives the attacker's fine. Consumed on trigger. Max 3.                                                |
| 🔐 Bank Guard   | `bank_guard` | \$12,000 | \$4,000 | 40% chance to block a `heist` against your bank. Consumed on trigger. Max 3.                                                    |
| 🪤 Trap         | `trap`       | \$15,000 | \$5,000 | Reverses the next `rob` or `steal` against you — money is taken from the attacker's wallet instead. Consumed on trigger. Max 2. |

### Offense

Items that help you succeed at crime, robbery, or heisting.

| Item                  | Key            | Price    | Sell    | Description                                                                                          |
| --------------------- | -------------- | -------- | ------- | ---------------------------------------------------------------------------------------------------- |
| 🍀 Lucky Charm        | `lucky_charm`  | \$5,000  | \$1,500 | Reduces `crime` or `rob` fail chance by 15%. Consumed on use. Max 3.                                 |
| ⚖️ Lawyer on Retainer | `lawyer`       | \$15,000 | \$5,000 | Waives your fine if your next `crime`, `rob`, or `heist` fails. Consumed on use. Max 2.              |
| 🎩 Con Artist Badge   | `con_badge`    | \$8,000  | \$2,500 | If your next `crime` or `rob` fails, you pay zero fine. Consumed on use. Max 2.                      |
| 🕵️ Fake ID           | `fake_id`      | \$10,000 | \$3,500 | Your name is hidden from the victim on your next `rob`, `heist`, or `steal`. Consumed on use. Max 2. |
| 🏴‍☠️ Heist Kit       | `heist_kit`    | \$20,000 | \$7,000 | Required to use the `heist` command. Always consumed on use, even if blocked. Max 3.                 |
| 💣 Safe Cracker       | `safe_cracker` | \$18,000 | \$6,000 | Boosts your `heist` steal % by +5% per remaining use (up to 40% total). 3 uses. Max 1.               |
| 🚗 Getaway Car        | `getaway_car`  | \$12,000 | \$4,000 | Halves your `crime` cooldown. 3 uses. Max 1.                                                         |

### Utility

Items with passive effects or quality-of-life uses.

| Item     | Key      | Price   | Sell  | Description                                                                       |
| -------- | -------- | ------- | ----- | --------------------------------------------------------------------------------- |
| ☕ Coffee | `coffee` | \$1,500 | \$400 | Halves your remaining `work`, `fish`, or `mine` cooldown. Consumed on use. Max 5. |

### Tools

Required for certain earning commands. Permanent — cannot be sold.

| Item           | Key           | Price   | Description                            |
| -------------- | ------------- | ------- | -------------------------------------- |
| 🎣 Fishing Rod | `fishing_rod` | \$3,000 | Required to use `fish`. Lasts forever. |
| ⛏️ Pickaxe     | `pickaxe`     | \$4,500 | Required to use `mine`. Lasts forever. |

### Passive income

Permanent upgrades that generate money over time.

| Item     | Key     | Price    | Description                                                                                                                                           |
| -------- | ------- | -------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| 🏦 Vault | `vault` | \$25,000 | Earns 0.5% interest on your bank balance every hour. Also reduces the steal % of any `heist` against you by 2% per vault. Stacks up to 3×. Permanent. |

<Tip>
  Vaults are now dual-purpose — they earn interest passively **and** make you a harder heist target. Three vaults cuts the maximum heist steal from 15% down to 9%.
</Tip>
