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Documentation Index

Fetch the complete documentation index at: https://docs.p2w.lol/llms.txt

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Four commands for taking money and items from other players — each with its own risk profile, cooldown, and shop item interactions. Nothing here is guaranteed.

Crime

Attempt something shady solo for a cash payout. Has three possible outcomes — not just pass or fail.
OutcomeChanceResult
Full success30%
Partial success35%
Caught35%
.crime
Cooldown: 2 hours
A 🍀 Lucky Charm reduces your fail chance by 15%. A 🎩 Con Artist Badge waives your fine if you’re caught. A ⚖️ Lawyer also waives the fine and stacks differently — the Badge is consumed on any failure, the Lawyer on crime or rob failures.
Own a 🚗 Getaway Car? It halves your crime cooldown for 3 uses. Own a ☕ Coffee? It cuts your remaining cooldown in half.

Rob

Steal a percentage of another member’s wallet. They need at least $200 in their wallet for you to target them.
OutcomeResult
SuccessSteal 10–30% of their wallet
Caught
BlockedAttempt fails with no fine to you
.rob (@member)
Cooldown: 2 hours · Fail chance: 45%

What can block a rob

Defenders can protect themselves using items from the shop:
ItemEffect
🪤 TrapFires before anything else — steals money from your wallet instead and gives it to the target
🛡️ Riot ShieldBlocks the rob and saves you from the fine if it fails
🔒 PadlockBlocks the rob attempt
A 🍀 Lucky Charm reduces your fail chance by 15%. A 🎩 Con Artist Badge or ⚖️ Lawyer waives your fine if you’re caught. A 🕵️ Fake ID hides your name from the victim.
If the target has an active bounty, you collect it automatically on a successful rob. See PvP — Bounty for details.

Heist

Crack someone’s bank account directly. Much harder than a rob, but targets money that was previously untouchable.
OutcomeResult
SuccessSteal 5–15% of their bank balance
Caught
BlockedBank Guard fires — kit is consumed with nothing stolen
.heist (@member)
Cooldown: 12 hours · Fail chance: 60% · Requires: 🏴‍☠️ Heist Kit (consumed on use)
The target needs at least $1,000 in their bank to be a valid heist target. Their Heist Kit is always consumed whether the heist succeeds, fails, or is blocked.

What affects a heist

FactorEffect
🔐 Bank Guard (defender)40% chance to block the heist entirely — kit still consumed
🏦 Vault (defender)Each vault reduces the steal % by 2%
💣 Safe Cracker (attacker)Each remaining use adds +5% to the steal %, up to a 40% cap
🕵️ Fake ID (attacker)Hides your name from the victim
🎩 Con Artist Badge (attacker)Waives your fine if caught
⚖️ Lawyer (attacker)Waives your fine if caught
Stacking Vaults is now doubly useful — they earn interest and reduce how much a heist can take from your bank.

Steal

Pickpocket a random item from another member’s inventory instead of cash. Only consumable items with sell value can be stolen — tools and passives are safe.
OutcomeResult
SuccessOne random consumable item transferred to your inventory
Caught
BlockedPadlock or Trap fires
.steal (@member)
Cooldown: 3 hours · Fail chance: 50%

What can block a steal

ItemEffect
🪤 TrapFires before anything else — steals money from your wallet and gives it to the target
🔒 PadlockBlocks the steal attempt
A 🕵️ Fake ID keeps your name hidden from the victim on a successful steal.
Fishing Rods, Pickaxes, and Vaults cannot be stolen — only consumables with a sell price are in the stealable pool.