Documentation Index
Fetch the complete documentation index at: https://docs.p2w.lol/llms.txt
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Four commands for taking money and items from other players — each with its own risk profile, cooldown, and shop item interactions. Nothing here is guaranteed.
Crime
Attempt something shady solo for a cash payout. Has three possible outcomes — not just pass or fail.
| Outcome | Chance | Result |
|---|
| Full success | 30% | |
| Partial success | 35% | |
| Caught | 35% | |
Cooldown: 2 hours
A 🍀 Lucky Charm reduces your fail chance by 15%. A 🎩 Con Artist Badge waives your fine if you’re caught. A ⚖️ Lawyer also waives the fine and stacks differently — the Badge is consumed on any failure, the Lawyer on crime or rob failures.
Own a 🚗 Getaway Car? It halves your crime cooldown for 3 uses. Own a ☕ Coffee? It cuts your remaining cooldown in half.
Rob
Steal a percentage of another member’s wallet. They need at least $200 in their wallet for you to target them.
| Outcome | Result |
|---|
| Success | Steal 10–30% of their wallet |
| Caught | |
| Blocked | Attempt fails with no fine to you |
Cooldown: 2 hours · Fail chance: 45%
What can block a rob
Defenders can protect themselves using items from the shop:
| Item | Effect |
|---|
| 🪤 Trap | Fires before anything else — steals money from your wallet instead and gives it to the target |
| 🛡️ Riot Shield | Blocks the rob and saves you from the fine if it fails |
| 🔒 Padlock | Blocks the rob attempt |
A 🍀 Lucky Charm reduces your fail chance by 15%. A 🎩 Con Artist Badge or ⚖️ Lawyer waives your fine if you’re caught. A 🕵️ Fake ID hides your name from the victim.
If the target has an active bounty, you collect it automatically on a successful rob. See PvP — Bounty for details.
Heist
Crack someone’s bank account directly. Much harder than a rob, but targets money that was previously untouchable.
| Outcome | Result |
|---|
| Success | Steal 5–15% of their bank balance |
| Caught | |
| Blocked | Bank Guard fires — kit is consumed with nothing stolen |
Cooldown: 12 hours · Fail chance: 60% · Requires: 🏴☠️ Heist Kit (consumed on use)
The target needs at least $1,000 in their bank to be a valid heist target. Their Heist Kit is always consumed whether the heist succeeds, fails, or is blocked.
What affects a heist
| Factor | Effect |
|---|
| 🔐 Bank Guard (defender) | 40% chance to block the heist entirely — kit still consumed |
| 🏦 Vault (defender) | Each vault reduces the steal % by 2% |
| 💣 Safe Cracker (attacker) | Each remaining use adds +5% to the steal %, up to a 40% cap |
| 🕵️ Fake ID (attacker) | Hides your name from the victim |
| 🎩 Con Artist Badge (attacker) | Waives your fine if caught |
| ⚖️ Lawyer (attacker) | Waives your fine if caught |
Stacking Vaults is now doubly useful — they earn interest and reduce how much a heist can take from your bank.
Steal
Pickpocket a random item from another member’s inventory instead of cash. Only consumable items with sell value can be stolen — tools and passives are safe.
| Outcome | Result |
|---|
| Success | One random consumable item transferred to your inventory |
| Caught | |
| Blocked | Padlock or Trap fires |
Cooldown: 3 hours · Fail chance: 50%
What can block a steal
| Item | Effect |
|---|
| 🪤 Trap | Fires before anything else — steals money from your wallet and gives it to the target |
| 🔒 Padlock | Blocks the steal attempt |
A 🕵️ Fake ID keeps your name hidden from the victim on a successful steal.
Fishing Rods, Pickaxes, and Vaults cannot be stolen — only consumables with a sell price are in the stealable pool.